![]() It cannot be destroyed until every member of House Pythareus and everyone that has ever killed a human with the dagger are slain. Unlike ordinary broken items, the Broken Dagger of Amalon cannot be repaired or reinforced beyond 10 hp and can never have the broken condition removed. The Broken Dagger of Amalon is a broken intelligent (N, Senses, Ego +10, IWC 10-10-10, Empathy - Common, Purpose - Slay Humans) +2 Heartseeking Menacing Human-Bane Dagger with a human-kill-count of: 10. Anyone holding the dagger knows instinctively how many human lives the knife has ended and can feel both the anger of the murdered and the bloodlust of the knife. The tip has broken off but still floats suspended near its original location, as though bound there by a supernatural will. This broken dagger has a horse-head pommel, a symbol commonly associated with House Pythareus. ![]() If the Red Reaper is destroyed, it reforms in its personal demiplane in 24 hours. The creature wearing the Xan's Mask can also summon or dismiss the Red Reaper from its own personal demiplane as a free action. When wielded by someone wearing Xan's Mask (which is otherwise non-magical and takes up both the eyes and head/mask slot), the wielder gains the Spirit Touch and Spiritsense (60ft.) abilities of a psychopomp. A living creature slain or an undead destroyed by the Red Reaper cannot be returned to life, animated, or reanimated by any means except by true ressurection, miracle, or a carefully worded wish, and their soul is immediately sent to the boneyard (if it was attached to the creature when destroyed) to be judged, regardless of any prior claims upon the soul. The Red Reaper is a +1 conductive mithral scythe that counts as a Holy Symbol of Pharasma. With the freedom to hunt targets of his own choosing, Xan had been using the Red Reaper to reap escaping souls on Golarion since before the Starfall. The weapon created for Xan, the trusted Vanth Psychopomp in service to Pharasma, Lady of Graves. One third is engraved with holy symbols and prayers to Iomedae, the Inheritor of the Crusades. One third of the Spear is engraved with holy symbols and prayers to Aroden, first of the Ascended. One third of the spear is engraved with holy symbols and prayers to Arazni from before she was turned into the Harlot Queen. Marjorine was burried with this spear in a warded tomb, though she apparently rose again once the cannal waters flooded her grave and washed the wards away.įully restored, Godspike is a +3 holy ghost-touch undead bane spear made from hardened silver and encrusted with agate stones. Legend says the spear cut down several cursed beasts, vile cultists, and horrific undead, including many of the first ghoul spawn, though not before its bearer was afflicted by the cursed disease and had her face burned away. The weapon of choice for Marjorine Sandaris, this silver spear was created as a divine weapon for the shinning crusade. ![]() Smiles' Smiling Sickle, they immediately become visible again. Smiles' Smiling Sickle against targets that don't know the wielder’s location. While under the effects of this invisibility, the wielder gains a +4 profane bonus on perception checks and a +2 profane bonus on attack rolls made with Mr. Smiles' Smiling Sickle can be activated to grant its wielder the benefit of greater invisibility for one minute. The wielder can use Perform (juggle) to attempt to disguise the sickle as a juggler's pin. Smiles' Smiling Sickle has revealed all of its secrets and is a +3 Stalking Sickle which acts as a divine focus for Norgorber and counts as a dagger for the purpose of slight of hand checks and sneak attacks. Now, events and plots appear to be in motion, and the Sickle appears to be empowered by the secrets and ulterior motives of an unknown force. Smiles III, this sickle seemed ordinary until very recently. Whenever the wielder creates an effect that provides a morale bonus to such creatures (not including the scepter's bless effect), that bonus increases by 1.A sickle wielded by Mr. In addition, a suzerain scepter radiates a continuous bless effect that affects any cohort, follower, animal companion, familiar, special mount, or creature charmed or summoned by the wielder (but not called creatures or those under dominate or other compulsion effects). If the wielder of a suzerain scepter has the Leadership feat, she may attract double the normal number of followers for her Leadership score however, if the rod is out of the wielder's possession for more than 1 week these extra followers leave. Furthermore, once per day, and on command, wielder can affect up to seven living creatures with good hope, as the spell. The wielder of this scepter gains a +5 competence bonus on Knowledge (nobility) and Diplomacy checks. This ornately bejeweled baton confers the mark of rightful rulership on its bearer. Aura moderate enchantment CL 7th Slot none Price 20,000 gp Weight 5 lbs.
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